make sure high poly is overlapping low poly this ensure that maps are projected correctly (i.e. normals, bump maps, etc.) Exporting Export as an .FBX file Settings: Smoothing groups, Triangulate and Preserve Wedge Orientation Assigning Color IDs If you apply the Material Multi/Sub Object to your meshes, the material IDs will appear when you import into Substance Painter.
Image Source: https://academy.substance3d.com/courses/the-pbr-guide-part-1, PBR Guide, McDermott, Wes GGX most modern and flexible BRDF (Bidirectional reflectance distribution function) type and is able to better represent a broad range of materials thanks to its ability to control the shape of the specular lobe. Blinn is good for metallic surfaces with soft highlights, such as brass or aluminum. Because Blinn is a versatile material type and generally renders without problems, it's the primary material type we've used in these tutorials. SOURCE: https://academy.substance3d.com/courses/the-pbr-guide-part-1 https://www.peachpit.com/articles/article.aspx?p=31330&seqNum=3#:~:text=Blinn%20is%20good%20for%20metallic%20surfaces%20with%20soft,primary%20material%20type%20we%27ve%20used%20in%20these%20tutorials.
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