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Fundamentals: When using UE4, you want compute tangents checked

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"compute tangent space per fragment" checked

Importing Meshes

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Selecting Normal Maps. Importing normal maps - where your normals will go (unity, unreal, etc.) UE4 computes the fragment in the pixel shader. to match that, we do this in substance (compute tangent)

3D Art Blogs - Linktree

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3D Buzz https://www.3dbuzz.com/forum/activity.php# 3DTotal https://3dtotal.com/WolfmanArtist CG Society: https://wolfmanart.cgsociety.org/ Art Station: https://www.artstation.com/thewaningcrescent DeviantArt: https://www.deviantart.com/wolfmanartist Cube Brush: https://cubebrush.co/settings/profile Social Media: Twitter: @WolfmanArtist Instagram: @wolfmanart Facebook: @WolfmanArtist YouTube: https://www.youtube.com/channel/UCVOawdlviyazItuXNtLeqwA Twitch: https://www.twitch.tv/darkmysticstudios Steam: Shops: etsy shop: https://www.etsy.com/shop/DarkMysticStudios website shop: https://www.williamwolfman.com/shop

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Substance Painter - Essential Hotkeys

Alt-click-drag - rotate Alt+middle mouse+drag - pan Lazy Mouse - D Dolly Pick Material - P f9 - mode painting f10 - mode rendering Brush D - Lazy Mouse L - Symmetry ctrl+s - save ctrl+z - undo ctrl+c - copy ctrl+v - paste ctrl+g - group layer [ -decrease tool size ] - increase tool size Flashcards Link: https://www.cram.com/flashcards/memorize/substance-painter-hotkeys-10873746